The Role of Visibility in Pursuit / Evasion Games

نویسندگان

  • Athanasios Kehagias
  • Dieter Mitsche
  • Pawel Pralat
چکیده

The cops-and-robber (CR) game has been used in mobile robotics as a discretized model (played on a graph G) of pursuit/evasion problems. The “classic” CR version is a perfect information game: the cops’ (pursuer’s) location is always known to the robber (evader) and vice versa. Many variants of the classic game can be defined: the robber can be invisible and also the robber can be either adversarial (tries to avoid capture) or drunk (performs a random walk). Furthermore, the cops and robber can reside in either nodes or edges of G. Several of these variants are relevant as models or robotic pursuit/evasion. In this paper, we first define carefully several of the variants mentioned above and related quantities such as the cop number and the capture time. Then we introduce and study the cost of visibility (COV), a quantitative measure of the increase in difficulty (from the cops’ point of view) when the robber is invisible. In addition to our theoretical results, we present algorithms which can be used to compute capture times and COV of graphs which are analytically intractable. Finally, we present the results of applying these algorithms to the numerical computation of COV.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Anytime algorithms for multi-agent visibility-based pursuit-evasion games

We investigate algorithms for playing multi-agent visibilitybased pursuit-evasion games. A team of pursuers attempts to maintain visibility contact with an evader who actively avoids tracking. We aim for applicability of the algorithms in real-world scenarios; hence, we impose hard constraints on the run-time of the algorithms and we evaluate them in a simulation model based on a real-world urb...

متن کامل

Visibility Graphs, Dismantlability, and the Cops and Robbers Game

We study versions of cop and robber pursuit-evasion games on the visibility graphs of polygons, and inside polygons with straight and curved sides. Each player has full information about the other player’s location, players take turns, and the robber is captured when the cop arrives at the same point as the robber. In visibility graphs we show the cop can always win because visibility graphs ar...

متن کامل

The Role of Sensing Information in Pursuit-evasion Games

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ix

متن کامل

Robot kabaddi

Imagine a situation in which two (or more) robots are required to capture a single rogue robot. We draw inspiration from Kabaddi, a popular team sport originating in South Asia, and study a discrete version of the game as a vehicle to study this kind of multiagent pursuit evasion problems. The game of Kabaddi involves two teams occupying opposite halves of a field, each team taking turns to sen...

متن کامل

Visibility-Based Pursuit-Evasion in Three-Dimensional Environments

The problem of visibility-based pursuit-evasion was first introduced in 1992 by Suzuki and Yamashita [19]. Since then, it has attracted considerable attention in the communities of robot motion planning and computational geometry. Researchers have considered many variations of the problem, including curved environments[11]; pursuers equipped with one or two “flashlights”, or rays of visibility[...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:
  • Robotics

دوره 3  شماره 

صفحات  -

تاریخ انتشار 2014